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For the largest scale games (Using hex and chit style play) I've simulated the invasion of Terra from the Jump Points to Unity City, though that took a few weeks. A company of mechs can't dislodge the Goons, but the horrors that they're inflicting makes players want to try. The PCs are in charge of a small SLDF unit that needs to resupply a number of resistance forces on 3-4 worlds, while staying off the AEAF radar. One I like to use now with Liberation of Terra finished is the resupplying of the various resistance groups. The Hegemony Civil War (Kerensky's March to Terra): There's a *ton* of ways to play this, from Naval crews trying to outthink the SDS system, the SLDF and AEAF fighting, and the resistance against Amaris. Another hook is the Hidden War itself, with all the Houses trying to pull off pirate attacks on the others, though the prevalance of WarShips means that Mercenaries are harder to play properly. Post Reunification: Have you ever wanted to simulate a technologically superior force occupying a technologically inferior one, only with mechs? Parallels to the wars in the Middle East made this one less interesting, but I've run it with my straight Paranoia group and they adapted okay. Somewhat harder to run, simply because in my experience it turned into Shadowrun sans real cybernetics and the magic angle, which isn't bad, but feels a little derivative.
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Pre-Reunification War/Hidden War Operatives: This hook is one where your players are either Hegemony or Successor State spies trying to protect/steal the secrets of the Hegemony's tech advantage. They run the gamut of factions and eras, and some have fallen on their face when I've used them. I don't plan to do this very much, but I figured that while no one really asked, I could toss up some of the various campaign hooks I've used over the years. >we are back! accepting requests and all that jazz Read this if you stopped playing a long time ago or if you are a newcomer >A summary explaining a little of everything. Aimed for miniature play, fast games and newcomers. >BT too slow for you? AS has simplified rules based on Quick-Strike and Battleforce. >Read this to get a brief overview of the game and the fluff Nasty talk a few threads past, go read it if you missed it The Last General is dead! Long live the new General!
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